WANTED: Earth-Two's Most Dangerous Super-Villains
Doctor Clever
Personal information
Character History
Real Name: Unknown
Residence: Mobile
Occupation: Criminal
First Appearance
(Golden Age):More Fun Comics #74 (December 1941).
First Appearance (Post-Golden Age): None
The origins of the criminal known as Dr. Clever are
unrevealed. The first known case
involving Dr. Clever occurred in December of 1941 when he was peddling supposed
miracle food on the streets of Queens. A
chef claiming his “synth-food” could be artificially produced in large
quantities and tasted as good as real food was giving away free samples to
public. Johnny Chambers and Tubby Watts
investigate and Tubby samples an array of food.
Johnny, suspicious, slips in to the back and discovers real food in the
meat locker and that synth-food is some odd scam. The chef see him inside and bars the door,
allowing Johnny to freeze to death.
Meanwhile, everyone outside who has eaten “synth-food” has developed
blue stained skin. While Johnny utters
the formula that turns him into the speedster Johnny Quick, Dr. Clever emerges
and offers to sell an antidote to the blue color for an exorbitant price. The synthe-food scam, it turns out, was a
trick to get them to ingest the chemicals that turned them blue.
Johnny Quick bursts in and pelts him with a
buy, inviting all of his victims to do likewise.
Confronted by Quick. Dr. Clever says he can’t be arrested
for selling antidotes and there is no proof who poisoned the food, forcing
Johnny to let him go. Back in his
hideout, Clever shows his henchmen a new trick, a machine that turns sea water
into gold. They are amazed until Clever
reveals there was gold in there the whole time and it’s yet another scam. Rather than let them partner in it, Clever
kills them both. Opening up a new
business to sell his gold, Clever again attracts the attention of Johnny and
Tubby and Johnny vows to investigate that evening. See Clever leave his lair, Johnny follows
him to find he is stealing more gold to fuel his scam. Johnny catches him but
he gases the hero and escapes again.
Needing a new scam, Clever opens a business offering loans
to file patents on new inventions, inventions he intends to steal. To trick him, Johnny Chambers disguises
himself as an inventor with a ray gun that caused items to explode. To
demonstrate, he fires it out the window at a trash can that promptly
explodes. Impressed Clever takes it but
in reality, the demonstration was orchestrated with Tubby blowing up the trash
can out of view. That evening, Clever
attempts to rob a bank, using the ray
gun to explode the doors. The gun not
only fails but begins to emit a high-pitched siren, drawing the police. Clever flees but is captured by Johnny Quick
and the police and taken to jail (More Fun Comics #74).
A couple of months later, Clever fakes his own suicide by
hanging a dummy made of sheets. When the
guard opens the door, Clever kills his captors and escapes. Back at his hideout, Clever reveals a new
device. Through physics unknown and by mechanisms unrevealed, Clever acquired a
ray that causes temporary super-speed.
Testing it on a stray cat turned it to a high speed furball without
evident ill effects, leading Clever to apply it to his henchmen. His lead minion, Breezy, was the first to go
and became a literal speed demon.
Launching an accelerated crime spree, Breezy snatched money from bank
tellers and pearls from jewelers faster than anyone could see.
Not satisfied with wealth, Clever long for revenge against Johnny Quick for prior defeats. Learning of a charity boxing match in which Quick is taking all comers. Watching from the side of the ring, they watch Quick rapidly dispatch 5 experienced boxers at once. Clever sends Breezy to offer $1000 for a chance in the ring. Breezy surprised the hero with his speed but Quick is much more experienced and gains the upper hand. Breezy fakes injury to lure Quick in where he head-butts him at super speed, leaving him unconscious. Declared the winner, Quick is taken out on a stretcher.
Quick is loaded into a waiting ambulance that is not an
ambulance, but a van in which he is carted off to Dr. Clever’s hideaway. There he is place in a rotating metal cage
which is to be heating to scaling temperature, roasting Quick alive.
Gloating, Clever turns on the heat and leaves
for his next crime. He left too soon
however, as Quick rapidly rotates that cage until the stress of speed tears it
apart, freeing him. Exploring Clever’s
hideout, he finds a reversal ray that he suspect counteracts the effects of Clever’s
speed ray. In the meantime, Clever and
Breezy have found a jewelry auction and as Breezy snatches a diamond necklace,
Johnny Quick appears and makes short work of the startled henchman. Dr. Clever pulls a bomb from his cloak which
he threatens to detonate. Before he can,
Quick shines the speed reversal ray on him, grinding him speed to near
paralysis. An uppercut lifts Clever from
his shoes and the two criminals, bereft of their advantage, are sped off to
jail (More Fun Comics #76).
Shortly thereafter, Clever is being held in a prison cell
when he has a henchmen disguised as a lawyer bring him a special pen. The pen is in fact a poisonous air gun,
which he promptly used on the thug.
Claiming his lawyer has had a heart attack, Clever lures in his guard who
also promptly dispatch by what Clever calls Murder Method #23. The dead guard is relieved of his keys and
Clever burns a trail of death to the outside world, where his henchmen speed
him away.
Secluded in his new hideout, Clever lays out a plan to methodically murder an
aviation industrialist, throwing the stock market into a turmoil that Clever
could exploit. He has somehow acquired
tools for murder that markedly resemble those of Mister Zero, tho the aged
criminal is not mentioned and it’s not clear how Clever has adopted so similar
a scheme. He dispatches his thugs to an
airfield to intercept and murder the industrialist but the timely arrival of
Johnny Quick. Following the trail back
to Clever, Johnny is captured by murder method #999, a glass dome in which to
be suffocated. Clever leaves him to die
and finish the job at the airfield.
Dr. Clever and his men don gas masks and flood the airfield with a poisonous
sleeping gas that will kill within 30 minutes.
Johnny Quick, in the meanwhile, has struck the idea of spinning his body
like a top, pressuring the dome and break it outward, freeing him. In hot pursuit, Quick arrives and seeing the
sleeping men, races around the hangar clearing the air. In the main office, Clever and his men have
cornered the leaders of the field brokering a new merger and as he threatens
them Quick arrives. Plugging the gas
guns with hot dogs, the encumbers thugs are not match for the King of
Speed. Rapid fisticuffs later and Dr.
Clever and his gang are on their way back to prison (More Fun Comics #78).
The following year, Clever was again on the loose and had
learned of an armored car en route to Camp Calumet. As it happened, Johnny
Quick was there putting on a show for the soldiers racing bullets and
performing other feats of speed. Two of
Clever’s men are caught up in the crowd and insult Quick’s performance, leading
to a scuffle with two soldiers. The men
escape and the soldiers return to their kitchen duties of peeling potatoes and
washing dishes.
Later as Johnny Quick is again performing by crafting a replica of the Statue
of Liberty, he is interrupted when a large stone smashes his work. As he addresses the crowd, a radio held aloft
by a balloon broadcasts ridicule of his efforts. Realizing something is afoot, he follows
Tubby’s clue that the soldiers on kitchen duty had witnessed hostile
civilians. Rapidly finishing their chores
for them, Quick takes the two on a high speed tour around the camp to spy the
two thugs they had tussled with before.
Seeing Quick, they flee but end up leading quick straight to Dr. Clever.
Clever is not unprepared however and quickly gases Quick into unconsciousness
and then leaves to perform his intended task: Robbery of the armored car. After subduing the guards, he changes his
henchmen’s clothes into their uniforms and stations them at the gate. Back in the camp, the two soliders from
before smell gas and finding Quick, quickly revive him. Racing toward the guardhouse, Quick finds
Clever and his henchmen almost escaped with the goods. A quick melee later, the guards are revived
and it’s Clever and his gang’s turn to be out cold (More Fun Comics #89).
The later activities and ultimate fate of Dr. Clever are unknown.
Powers and Abilities
Dr. Clever was possessed of devious criminal intellect and an exceptional degree of cunning, He was able to manipulate individuals with a high degree of confidence and gain access to technology and material that would otherwise inaccessible to the average criminal. He did not possess any obvious super-powers and the basis of his physical appearance is unclear. The horns may have been costume appliques or a medical condition (cornu cutaneum) that caused their growth. While it possible Dr. Clever was not human, most evidence suggests that he was.
Weaknesses and Limitations
Stripped of his equipment and minions, Doctor Clever was likely an ordinary human, flightless and vulnerable to overwhelming force.
Multiversity
Earth-5
A version of Doctor Clever exists on this Earth who staged a series of Christmastime robberies in 1943 until he was thwarted by Bulletman, Bulletgirl and more pointedly, Bulletdog (Bulletman #11). Whether he is a true counterpart of the Dr. Clever of Earth-Two is not clear.
Appearances
Issue |
Comments |
Reprinted in |
More Fun Comics #74 |
First appearance, vs. Johnny Quick |
|
More Fun Comics #75 |
vs. Johnny Quick |
Wanted: The World’s Most Dangerous Super-Villains #7, Wanted: The World’s Most Dangerous Super-Villains HC |
More Fun Comics #77 |
vs. Johnny Quick |
|
More Fun Comics #80 |
vs. Johnny Quick |