Golden Age Appearances of the Invisible Hood (1940-1955)

InvisibleJustice_Recreation reize


Issue

Cover Appearance?

Comment

Reprinted In

Smash #1

No

(no title) - Feature called Hooded Justice, First Appearance as the "Invisible" Hood and as Kent Thurston, does not turn invisible, rescues Maharajah and recovers stolen sapphires


Smash #2

No

(no title) - Feature called Invisible Justice, while pursuing the Spades Gang, turns to Professor Dorn who has an invisibility formula.  Becomes invisible.   Dorn killed by Spades gang


Smash #3

No

(no title) - captures river pirates using a sub to pillage vessels in New York


Smash #4

No

(no title) - I: The Green Lizard, vs. The Green Lizard and kidnapper targeting wealthy businessmen


Smash #5

No

(no title) - rescues a DA when he is kidnapped by a vengeful judge whom he forced to resign


Smash #6

No

(no title) - thwarts crooked scheme to hi-jack the government's helium supply


Smash #7

No

(no title) - breaks up a gang of arsonists that rob during the fire


Smash #8

No

(no title) - catches a ring of crooks using voodoo to hypnotize workers into sabotage


Smash #9

No

(no title) - thwarts crooks disguised as pirates to capture an heir's treasure


Smash #10

No

(no title) - breaks up mutiny on a research ship


Smash #11

No

(no title) - I: The Green Ghost, actually two criminals wearing identical costumes on a robbery spree.  They are revealed as a local financial lawyer with inside knowledge of local finances and his assistant


Smash #12

No

(no title) - While camping in Panama, he captures spies targeting the building of the Panama Canal


Smash #13

No

(no title) - I: The Golden Dragon, vs. the Golden Dragon, an extortionist in Chinatown


Smash #14

No

(no title) - While traveling in the Pacific, The Invisible Hood investigates an island of "ghost", which is actually a gorge filled with poison gas by crooks


Smash #15

No

(no title) - Captures crooks "haunting" a museum


Smash #16

No

(no title) - thwarts Robb, a scientist using an ancient Egyptian anti-gravity device for crime


Smash #17

No

(no title) - captures a jeweler masquerading as a crooked pawn broker to launder stolen goods


Smash #18

No

(no title) - vs. Dr. Moku, an evil shaman


Smash #19

No

(no title) - prevents oil company from over-running an island unchanged since prehistoric times


Smash #20

No

(no title) - vs. crooks threatening a race car driver


Smash #21

No

(no title) - vs. Mr. Mite, leader of a spy ring


Smash #22

No

(no title) - vs. Baxter Slade in England


Smash #23

No

(no title) - vs. the Crystal Queen and Caglio


Smash #24

No

(no title) - helps overthrow Chac Mool, a tyrant ruling indigenous peoples in Panama


Smash #25

No

(no title) - thwarts the Ghosts of the Glens


Smash #26

No

(no title) - vs. Zurgen, a criminal in a subamrine


Smash #27

No

(no title) - I: The White Wizard, vs. The White Wizard and gang. White Wizard escapes


Smash #28

No

(no title) - rescues defense chief from Axis kidnappers


Smash #29

No

(no title) - thwarts Axis agents operating out of the Caribbean


Smash #30

No

(no title) - vs. The White Wizard


Smash #31

No

(no title) - breaks up ring of foreign agents


Smash #32

No

(no title) - thwarts crime at a steel mill