Golden Age Appearances of the Earth-Two Zatara (1940-1955)

Zatara_Recreation Color resize


Issue

Cover Appearance?

Comment

Reprinted In

Action #1

No

(no title) - 1st Appearance, I: The Tigress, vs. The Tigress

Famous First Editions #C-26, Millenium Reprints Action Comics #1

Action #2

No

"The Haunted Farm" - vs. the Ghost,  a gang of crooks "haunting" a farm


Action #3

No

"Death from the Air" - vs. The Tigress


Action #4

No

"Night Club Murder" - solves the murder of night club owner "Big Bill"


Action #5

No

"Egyptian Wizard" - vs. an evil wizard in Egypt


Action #6

No

"The Emerald of Cheops" - vs. the Tigress as she tries to steal an Egyptian emerald


Action #7

No

"Zulu Diamond Mine" - foils the Tigress' plot to steal from natives


Action #8

No

"Indian Prince" - rescues Indian prince for rebel forces


Action #9

No

"Mad Lama" - vs. Mad Lama Jerbel, a Tibetan with hypnotic powers, Tigress appears


Action #10

No

"The Treasure of Genghis Khan" - along with the Tigress, recovers the treasure of Genghis Khan


Action #11

No

"The Sea Ghost" - solves mystery of a ghost, an illusion conjured by a rival but criminal magician


Action #12

Yes

(no title) - thwarts War in the fourth dimension


Action #13

No

"The Swamp of Satan" - thwarts the efforts of a witch and her son's efforts to steal a plantation


Action #14

Yes

"The Fountain of Youth" - visits South America


Action #15

No

"The Ice Menace" - vs. crooks starting floods by melting icebergs


Action #16

No

"The Terror From Saturn" - thwarts Gorla and his invaders from Saturn


Action #17

No

"Peril of Ophir" - defeats witch trying to steal youth from girl, I: Setap, vs. Setap


Action #18

No

"The Atlantis Mystery" - A: Setap, helps Setap find a new home in the sunken city of Atlantis


Action #19

No

"The Gorilla King" - vs. mad scientist with trained gorillas


Action #20

No

"The Moon Men" - thwarts criminals coming from the Moon


Action #21

No

"The Deaths on the Moor" - thwarts a series of murders in Sussex, England


Action #22

No

"The Mask" - vs. the Tigress


Action #23

No

"The Treasure Tower" - vs. Kartzoff, a jewel collector and murderer, Tigress appears


Action #24

No

"The Magician Murders" - defeats men trying to cover up murder/theft with a séance


Action #25

No

"One Man Crime Wave"  -defeats the criminal organizer Asmodeus, Tigress appears


Action #26

No

"The Jagtooth Gold Mine" - recovers stolen loot from mine


Action #27

No

"The Vanished Explorer" - rescues explored Raoul Darmand from a tribe of ape men hidden in Africa


Action #28

No

(no title) - captures the Gringo gang


Action #29

No

(no title) - rescues girl from criminal after a treasure


Action #30

No

"Mottled Death" - vs. the Tigress


Action #31

No

(no title) - while on tour in a small nation overseas, Zatara stops a minor war


Action #32

No

(no title) - helps an aeronautics scientist protect his invention


Action #33

No

(no title) - Helps the Rinaldo family when Fred Hart tried to recover the Shin-Gava, an idol of pure platinum


Action #34

No

(no title) - rounds up Scarface and his gang


Action #35

No

(no title) - catches crook who swindles a kid out of his watch


Action #36

No

(no title) – saves an old friends dude ranch and rescues his daughter from crooks


Action #37

No

(no title) – thwarts crooks cheating in baseball games


Action #38

No

(no title) – vs. Jonathan Klegg, a criminal who steals his father’s advanced weapons and threatens the US.


Action #39

No

"The Zin Diamond" - Zatara guards famous jewel against thieves


Action #40

No

(no title) - helps an old man keep from being committed and robbed of his property


Action #41

No

(no title) - prevents Utah Sill and gang from stealing land at El Rancho Grando


Action #42

No

(no title) - vs. the Tigress and Frosty Parker as they try to steal a mind-machine


Action #43

No

(no title) - breaks up the graft operation of "Honeyboy" Hannis


Action #44

No

(no title) - defeats Axis agents after a Utah aluminum deposit


Action #45

No

(no title) - vs. the Cobra, a hooded criminal


Action #46

No

(no title) - In a blatantly out of continuity story, Zatara ends World War II 3 months into it


Action #47

No

(no title) - When an underwater city is discovered off the coast of Florida, Zatara must defeat The Brain, an ancient scientist from that city


Action #48

No

"The Case of the Maddening Music" - vs. Jan Haarl, a criminal musician


Action #49

No

"The Story of the Magical Mobsters" - defeats criminals who use sleight of hand and magic props to commit crimes 


Action #50

No

"The Man Who Couldn't Die" - Abner Jorkins goes on a crime spree after stealing a serum that makes him invulnerable


Action #51

No

"Case of the Coconut Crimes"  - captures Peter Porl when he tries to become a super-villain


Action #52

Yes

"Crimes on Ice" - breaks up protection racket targeting figure skater


Action #53

No

"Crooks: Handle With Care" - helps Archie Armbruster's attempts to reform criminals with kindness


Action #54

No

"Recipe for Robbery" - captures crooked chef running crimes from a kitchen


Action #55

No

"Crimes by Coincidence" - captures Al Torpenelli, a crime lord causing murders by "accident"


Action #56

No

"Case of the Phony Funny Man" - vs. crooks targeting comedian


Action #57

No

"Treasure Trove" - vs. crooks after pirate's treasure


Action #58

No

"The 7-Year Itch" - rescues tightrope walker


Action #59

No

"Crime Takes A Detour" - captures Hogg Slagg and gang


Action #60

No

"Styles in Crime" - ends a crime spree by immaculately dressed thugs


Action #61

No

“The Man Who Stole Magic” – Thwarts Chilly Sly who learns to use backwards magic


Action #62

No

“The Money Buyer” – vs. a crook collecting specific coins to open a safe


Action #63

No

“The Pirate of Pleasure” – thwarts a murderous pirate hijacking ships to trade with Axis


Action #64

No

“Quiet – Thugs at Work” – Crooks steal a device that absorbs sound to commit crimes in silence


Action #65

No

“The Riddle of the Tired Thespians” – Crooks tie up Zatara’s activities by sedating actors


Action #66

No

“Circus Daze” – thwarts some juvenile delinquents and the elder brothers


Action #67

No

"Mardi Gras Marauders" - thwarts crooks in New Orleans


Action #68

No

"The Pictures That Walked" - defeats crooks with the help of some paintings


Action #69

No

"East meets West" - vs. crooked Indian fakirs


Action #70

No

“Clouds of Crime” – Captures crooks committing thefts during rainstorms


Action #71

No

“The Idol on the Island” – While studying magic on a Pacific Island, Zatara breaks up a pearl diving scam


Action #72

No

“Magic Knights” – vs. crooks disguised as Merlin and Arthurian knights


Action #73

No

"Rocks of Riches" - vs. crooks after diamonds and gold buried in Inca riches


Action #74

No

"The Lion's Den" - rounds up crooks using lions to assist their crimes


Action #75

No

"The Sting of Death" - solves mystery of man being  extorted by his butler


Action #76

No

"The Walk of Death" - vs. crooks targeting a circus troupe


Action #77

No

"The Pranks of Pan" - vs. the Greek God Pan


Action #78

No

"Planes Without Pilots" - vs. crooks at airfield


Action #79

No

"When Magic Fails" - vs. Peter Paunch, a criminal who is resistant to Zatara's magic


Action #80

No

"Tumbling Timber" - trails a disappearing forest and thwarts crime a timber mill


Action #81

No

"The Sea-Going Sparklers" - vs. "Stone" Stanner, a diamond smuggler


Action #82

No

"Facts about Fables" - helps Jimmy Timms through some tall tales


Action #83

No

"The Innocent Thief" - clears the name of Gerald Miller who is framed for robbery


Action #84

No

"Day of Wishes" - teaches an acquaintance that magic can't solve the world's problems, only human ingenuity


Action #85

No

"The Magician's Apprentice" - allows a boy to use part of his magic powers to solve a crime


Action #86

No

“Crime Off The Record” – Zatara captures paroled crooks returns to crime


Action #87

No

“The Show Goes On” – Thwarts crooks blackmailing an actor while supporting an old actors home


Action #88

No

“Pranks and Parrots” – Zatara inadvertently unleashes mayhem when imbues his powers to a parrot to stop a robbery


Action #89

No

“Race Against Rogues” – vs crooks trying to fix a motorcycle race


Action #90

No

"School Days, School Days" - helps make a teacher's lesson more interesting to her class


Action #91

No

"One Man Show" - foils gang of crooks trying to stop a stage show


Action #92

No

“Lowdown on a High Hat” – Captures crooks trying to steal Zatara’s hat thinking it’s the source of his magic


Action #93

No

“Magic of Music” – helps reform kids’ opinion of music lesson


Action #94

No

“The Mental Marvel” – captures the Monocle and his gang after they shoot a mentalist they fear can read their minds


Action #95

No

"Spotlight For Cinderella" - makes fairy tale come true for girl and step-sisters


Action #96

No

“Wonders of Words” – Teaches a delinquent the value of vocabulary


Action #97

No

“Magic Sports” – Helps a small kid find the courage to compete in sports


Action #98

No

"Fish Catches Man" - defeats unsportsmanly fisherman


Action #99

No

"Faces in the Future" - helps set kids on the right path in choosing future occupations and avoiding crime


Action #100

No

"Magic - Past or Present" - vs. magicians of the past


Action #101

No

"The Man Who Didn't Dare" - Zatara helps a milquetoast find confidence


Action #102

No

"Antics About Ancestors" - helps kids of different background reconcile their family histories


Action #103

No

"The Postman Never Rings" - Zatara teaches kids about the importance of the mail service


Action #104

No

"The Perilous Penny Banks" - When a crook turns arsonists by selling explosive piggy banks, it's up to Zatara to shut him down


Action #105

No

"They Wanted Wings" - While entertaining prisoners, Zatara is caught up in a prison breakout when the crooks smuggle in artificial wings


Action #106

No

"Doctor of Danger" -rescues a veterinarian from crooks


Action #107

No

"Let it Rain"- thwarts crooks that threaten weatherman


Action #108

No

"The Baker and the Jailbird" - helps a pastry chef who creations are being used by crooks


Action #109

No

"Elevator to Excitement" - helps out an elevator man bedeviled by crooks.


Action #110

No

"Danger is where you make it!" - Zatara uses his magic to education school children on basic safety practices


Action #111

No

"Twin Magic!" - Bails out twins when they get in trouble by switching places on their high risk jobs


Action #112

No

"Photo of a Phony" - vs. crooks swindling photographer


Action #113

No

"The Man Who Was Always Late" - saves Charles Guppy


Action #114

No

"The Canines and the Crooks" - vs. dognappers


Action #115

No

“The Toys That Saved the Town” – Zatara’s magic and some kids toys save a flooded town and softens an old crank’s heart


Action #116

No

“Copy-Cat, Copy-Cat” – Zatara reforms a delinquent who would not do original work


Action #117

No

“Birds Out of Hand” – Zatara helps a bird aficionado convince her mother of the merits of her hobby and thwarts a crime in the process


Action #118

No

“Hermit For A Day” – Convinced a loner that he needs other peopl


Action #119

No

"Concert for Crime" - Helps local citizen break up small town ring of corruption.


Action #120

No

"The Animated Antiques" - exposes a crooked curator


Action #121

No

“The Museum Vandals” – Zatara spends an afternoon correcting bad behaviors at a museum


Action #122

No

“Mail Order Magic” – An amateur magician helps Zatara with some crooks


Action #123

No

“The World of Wishes” – Zatara teaches a young man that hard work is better that wishing for success


Action #124

No

“Mimic’s Magic” – Mayhem ensues when the parrot next door overhears Zatara’s magic and starts repeating it


Action #125

No

“The Phony Pitchmen” – Zatara breaks up a string of street swindlers


Action #126

No

“Reggie Strikes It Rich” – Zatara helps a rich brat see there are things money can’t buy


Action #127

No

"Magic Music" - Zatara breaks up swindling racket defrauding a songwriter


Action #128

No

“Horse For A Day” – Zatara teaches a crook a lesson by turning him into a horse


Action #129

No

 “The Flying Carpet” – When an aspiring fiancé gets gypped by crooks, Zatara intercedes


Action #130

No

"One Man's Army" - busts presumptuous army officer


Action #131

No

"The Prince of Hams" - helps an aspiring actors


Action #132

No

“The Thug Theatre” – When criminals hole up near a puppet theatre, Zatara turns the puppets into soldiers to round them up


Action #136

No

“The Big House Break” – gives a show at a prison and ends up stopping a break out.


Action #138

No

"The Animal Actors" - Zatara intervenes on a film set squabble, Kubert art


Action #141

No

"Fightin' Fools" - Zatara breaks up odd riots in Turtle City


New York World’s Fair #1

No

“Zatara at the World’s Fair” – Recovers an ancient Chinese necklace for the exhibit

DC Archive Editions Rarities Vol. 1

New York World’s Fair #2

No

Zatara puts on a magic show at the World’s Fair

DC Archive Editions Rarities Vol. 1

World's Best #1

No

(no title) - vs. the Menace in Carson City


World's Finest #2

No

vs. Dr. Caruther


World's Finest #3

No

"Magic Casts It's Vote", vs. Big Elmo


World's Finest #4

No

"The Pageant of Plunder"


World's Finest #5

No

"The Man Who Stole A Bank"


World's Finest #6

No

(no title) - helps reconcile two brothers when one is driven to crime by jealousy


World's Finest #7

No

"Adventure of the Walking Dynamo" - vs. The Magnet

Flashback #28

World's Finest #8

No

“The Magic Lantern” – Crooks steal a magic lantern from Zatara and wreak havoc

 

World's Finest #9

No

“The Man Who Could Make It Rain” – vs Oswald Cloud, a crook who used a rainmaker for blackmail

 

World's Finest #10

No

"The Mean Who Made Mirages" - vs. Dr. Sight, who uses mirages in heists


World's Finest #11

No

“Coupons of Cutthroats” – Crooks ran a scam fencing their victims belongings back to them

 

World's Finest #12

No

"Bobby Meets a Brownie" - hoaxes "Silent" and his mob to recover stolen gold


World's Finest #13

No

“Crimes Most Embarrassing Moments!” –Zatara thwarts a gang’s crime spree with constant embarrassing incidents.

 

World's Finest #14

No

“The History of the Harried Hypnotist” – Zatara bails out an actor who’s mimicry of his hypnotism attracts crooks

 

World's Finest #15

No

"Too Hot to Handle" – thwarts the theft of commercial diamonds at a steel mill


World's Finest #16

No

"The Bursting Banks" - vs. bank robbers


World's Finest #17

No

“The Thieves Nobody Saw” – vs crooks disguising themselves as mannequins

 

World's Finest #18

No

“The Toys That Live” – Thwarts crooks targeting a toymaker that Zatara tries to help

 

World's Finest #19

No

"Magic Many Miles Away" - catches crooks by television


World's Finest #20

No

“Money Talks” – breaks up counterfeiters racket

 

World's Finest #21

No

“Poison for Plunderers” – defeats crooks gassing the police as part of their crimes

 

World's Finest #22

No

“Double Magic” – A crook disguises himself as Zatara to confuse the police

 

World's Finest #23

No

"Who's Zoo" - thwarts animal smugglers


World's Finest #24

No

"Digging for Danger" - investigates cave-ins and finds sabotage at silver mine


World's Finest #25

No

"The Magic Broadcast" - accidentally hypnotizes entire city by radio


World's Finest #26

No

"Magic by Proxy" - crooks use films of Zatara to hypnotize victims


World's Finest #27

No

"The Staff of Life" - protects baker from crooked competition


World's Finest #28

No

"Postage Stamp Plunder" - recovers kid's stamp collection from crooks


World's Finest #29

No

"Let 'Em Eat Bread!" - Zatara warns about wasting food while other starve


World's Finest #30

No

"The Timid Terror" - helps Tasker Trout, fake game hunter, find true courage


World's Finest #31

No

"Hilarious Harold" - teaches practical joker a lesson


World's Finest #32

No

“The Bandits and the Books” – captures book theives

 

World's Finest #33

No

"Neat Tricks" - reforms careless worker and boss


World's Finest #34

No

“A Dog-Catcher’s Life” – Zatara goes on crusade for animal treatment

 

World's Finest #35

No

“The Tattooed Crook” – Captures a convict hiding out in the circus and communicating with writing in tattoos

 

World's Finest #36

No

“The Mayor of the Muggs” – Thwarts election fraud in a small town

 

World's Finest #37

No

"Menace to Magicians" - vs. guy that reveals Magician's secrets


World's Finest #38

No

“Pete the Inventor” – Zatara helps an aspiring inventor targeted by crooks

 

World's Finest #39

No

"The Ghost Goes Wild" - forces a mayor to keep his political promises

 

World's Finest #40

No

“The Danger Sign” – Reforms the behavior of a guy obsessive about signs

 

World's Finest #41

No

“The Dog Who Could Work Miracles” – A dog that can talk overhears Zatara and starts mayhem

 

World's Finest #42

No

"The Varmint and the Wizard" - captures Pecos Pete after being robbed by him on a train through the Southwest


World’s Finest #43

No

“The Whispering Wizard” – Zatara has to deal with a case of laryngitis

 

World’s Finest #44

No

“Magic Against The Law” – Crooks trick a city council to involve 17th century laws against a witches to prevent Zatara from using magic

 

World’s Finest #45

No

“Three Tasks for a Hero” – Zatara helps a man mimic mythic feats to win a father’s permission to marry

 

World’s Finest #47

No

“Magic In Reverse” – Zatara helps a kid with dyslexia

 

World’s Finest #48

No

“The Visiting Wizard” – Zatara thwarts a visiting rajah’s fake fakir

 

World’s Finest #49

No

“Terror on the Choo-Choo Train” – vs crooks sabotaging the railroad

 

World’s Finest #50

No

“Liquid Larceny” – Zatara thwarts crooks during a water shortage

 

World’s Finest #51

No

“Arabian Knight” – Zatara thwarts crooks during a promo for a new edition of ‘1001 Arabian Knights