WANTED: Earth-Two's Most Dangerous Super-Villains
Mister Gadget
Personal information
Name: Tommy Tucker
Residence: Usually Mobile
Occupation: Professional Criminal
First Appearance (Golden Age): World's Finest #10 (Summer 1943)
Character History
Tommy Tucker was, by his own telling, a shy and
over-sensitive boy when a toy mechanical set was placed under the Christmas
tree, and in his father's garage that gift began a career that would end in
crime. The lonely lad's first fumbling experiments betrayed a real mechanical
talent, and as the years passed the garage grew into a fully equipped
laboratory and the childish play into the work of a genuine inventive genius.
Tucker's first great device — one he promised would revolutionize
auto-mechanics — was bought outright by the Atlas Machine Company for five
hundred dollars, and within days the firm had cleared half a million from it.
When the inventor came to collect the royalties he believed were owed him, he
was told that he had sold the gadget outright and would see nothing further,
and the laughter of the men who had cheated him snapped something in his
overstrained mind. Swearing that if his gadgets could not earn money honestly
they would earn it crookedly, he struck that very night at the Atlas Machine
Company itself, opening its strongroom with a tool he claimed no lock could
withstand and turning a photo-electric gun on the watchman who blundered in
(World's Finest Comics #10).
The shots brought the Star-Spangled Kid and Stripesy to the building, and there the inventor — now styling himself Mr. Gadget — first matched his machines against the pair, slipping away behind a blinding magnesium flare. From a hide-out built high in an abandoned tower and fitted throughout with automatic contrivances, he assembled a gang his “selectors” had culled as the best crooks in the country and rang every telephone in the city at once to lure his enemies to the Museum of Science and Invention. He fought them there with a thrown steel-wire bolo and a numbing gas, then set them speeding toward death in their own Star Rocket Racer under his remote control; saved by the car's wings, the pair drew him out with a sky-written taunt and a field of decoy dummies, and though Stripesy at last smashed the projector that threw a swarm of false images, Mr. Gadget escaped once again, leaving the Kid certain they had not seen the last of him (World's Finest Comics #10).
He returned to send a wave of confusion through the city's
business district, where a pitchman's gadget rained real money on a struggling
crowd to mask his gang's work. The diversion drew the Star-Spangled Kid and
Stripesy, who found that nothing had been stolen save a life-sized picture of a
safe door once sold to the Gotham Jewel Collection — taken so that Mr. Gadget might
burn its likeness, divert the guards' elevator with a “disappearing door”
trick, and crack the real vault with an electro-magnetic indicator. His true
prize, though, was a single rare diamond, by which a commandeered broadcast
hour and a supersonic radiation device let him strike down a whole listening
city; only Stripesy, his ears still full of water from an earlier scrape and
tone-deaf besides, was left untouched to rouse the recovering Kid
(Star-Spangled Comics #25).
Posing as the gem dealer Facet, he staged the theft of the
Star Emerald by appearing to rob himself, and as the bookman Gould he robbed
the Gould collection of rare volumes, each sleight meant to convince the police
that he could work miracles. The same masquerade had let him fix a flickering
light to the Star Rocket Racer's mirror, by which a coded message worked upon
Stripesy until he turned, hypnotized, against his own partner. Only by patient
counter-suggestion in a cellar did the Kid break the spell, in time to run
aground Mr. Gadget's boldest stroke yet — a sham robbery staged before an
unwitting crowd at the Wannafeller Foundation, where a million dollars in
radium and platinum were to vanish under cover of a fake police demonstration —
as the law moved in (Star-Spangled Comics #28).
He surfaced again as “Dr. Dagget,” a curer of shyness, whose
timid pupils were sent out to be arrested for staged crimes — a ruse that
stripped the district of policemen, screened the robbery of a laboratory-supply
house for materials no longer sold to him, and set the stage for the plunder of
Mrs. De Trop's society party by means of a powerful vacuum. The Star-Spangled
Kid saw through the pattern, and when a chemical in one of his escape traps
turned the fleeing doctor a telltale red, Mr. Gadget — who could no more lose
himself in a crowd than blend into one — was run down and unmasked
(Star-Spangled Comics #43).
Even behind bars he proved a trickier customer than the
police allowed, fashioning from a safety pin and scraps of wire a receiving set
and a tiny motor, quietly sawing through his cell bars, and directing his gang
along a tapped line while a drugged kitchen kept the guards asleep. From his
cell he extorted one hundred thousand dollars from a man named Mallard by way
of a phonograph rigged to place the call and play his threat, and he prepared a
mechanical-arm trap and an unseen plank of transparent plastic for the heroes
who came after him. But the Star-Spangled Kid and Stripesy cut themselves free
with the phonograph's own emerald-tipped needle, foiled the payoff, and drew
away the invisible plank beneath his fleeing men, so that Mr. Gadget was caught
at last in a net and returned to the warden who had been asking after him
(Star-Spangled Comics #51).
The later history of Mister Gadget on Earth-Two remains unrevealed.
Powers and Abilities
Tommy Tucker’s primary abilities like in being A= self-taught mechanical and chemical prodigy able to design and build a seemingly endless array of trick weapons and devices. Among his contrivances were a photo-electric safe-cracking tool and gun, an automatic weapon that tracked its targets, a thrown steel-wire bolo, a super-sonic siren, supersonic radiation (powered by a stolen diamond) able to fell an entire city, an electro-magnetic and safe-opener among others. He is also a skilled impersonator who passed himself in a variety of roles and an accomplished hypnotist. His success inspires his leadership of an extensive criminal enterprise loyal enough to obey him behind bars.
Weaknesses and Limitations
While a wily adversary, Mister Gadget was a normal human and seprated from his equipment could be defeated as such.
Multiversity
While similarly named criminals have existed in other timelines, the Tommy Tucker version of Mister Gadget has only been verified on Earth-Two.
Appearances
|
Issue |
Comment |
Reprinted in |
|
World's Finest Comics #10 |
First appearance; origin; vs. the Star-Spangled Kid and Stripesy |
|
|
Star-Spangled Comics #25 |
vs. the Star-Spangled Kid and Stripesy |
|
|
Star-Spangled Comics #28 |
vs. the Star-Spangled Kid and Stripesy |
|
|
Star-Spangled Comics #43 |
vs. the Star-Spangled Kid and Stripesy |
|
|
Star-Spangled Comics #51 |
vs. the Star-Spangled Kid and Stripesy |
|