Multiversity

The Sandman

A complete list of the multiversal variants of The Sandman is provided below


sandman multiversity inks colors resize

Profile image by Alex Garcia (Pen and inks) and David Stepp (Colors)

Prior Earth-0

The backstory of the Sandman is much more detailed on the merged world derived from the Crisis on Infinite Earths.  Here it is known that Wesley Dodds was most likely born in the early 1910s to wealthy investor Edward Dodds and his wife, Marina. In 1917, when he was still a child, his mother died under unrevealed circumstances. Little is known of Dodds's early life, save that he spent part of his youth in the Far East and learned Oriental herbalism, martial arts, and origami. It is known that he is well-traveled, ranging from Europe to the South Seas. After college and his father's death, Dodds became the manager of a vast estate and an investor in his own right.


Sometime before 1938, Dodds became plagued by extremely vivid dreams of criminal activitiesÑdreams that would not allow him rest. Dodds used his fortune to finance a lab and developed a formula for a sedative and hypnotic gasses. He then bought several kinds of gas masks and set up an identity for himself, the Sandman, in which to pursue the criminals that haunted his dreams. In an early case, he encountered Lee Travis, a college chum, in his guise of the Crimson Avenger. The two initially fought but eventually joined forces against the Phantom of the Fair, who haunted the 1938 World's Fair. Travis gave Dodds a gun design that the Sandman ultimately perfected as his gas gun (Secret Origins vol. 2 #7). The Sandman then started his career in earnest, first confronting the Tarantula, a serial murderer (Sandman Mystery Theatre #1-4).  Whether this is the same as the Earth-Two character is not clear.    Also on this Earth, Dodds met socialite Dian Belmont, daughter of District Attorney Larry Belmont, at local ball (Sandman Mystery Theatre #1). The two became lovers and, by year's end, Dodds had shared the knowledge of his dual life with her (Sandman Mystery Theatre #24). The Sandman's dreams often compelled him to pursue the most violent of criminals, such as the Scorpion (Sandman Mystery Theatre # 17-20), Dr. Death (Sandman Mystery Theatre #21-24), and the Butcher (Sandman Mystery Theatre #25-28).  How much of this is mirror on Earth-Two is unknown.


It is thought that much of the history of this Earth’s Sandman parallels that of his Earth-Two counterpart up until the Crisis on Infinite Earths. Though a stroke forced the Sandman to restrict his activities, he participated to a limited degree in the Crisis on Infinite Earths, and joined the rest of the JSA in Limbo as they fought to forestall Ragnarok (Last Days of the Justice Society #1). When the JSA returned from Limbo, Dodds had another stroke (Justice Society of America #1). The Sandman recovered in time to stop the murder of a visiting dignitary in the same hospital (Justice Society of America #6). He later returned to a quiet life, where it was revealed that the dreams of his early career had ceased to plague him (Spectre vol. 3 #20). The Sandman joined the JSA in its assault on Extant during Zero Hour. Along with the rest of the JSA, he was aged to extreme senescence (Zero Hour #3). He did, however, survive Zero Hour, and made a recent appearance at the Wake of Morpheus (Sandman: The Wake). Although in advanced old age, Wesley Dodds still ventures occasionally into the spotlight. Most recently he has joined the son of Ted Knight (Starman) in resolving the murder of a New York socialite, John Blaine (Starman vol. 2 #20-23). The adventure reawakened in Dodds the desire to have more than a quiet retired life. He and Dian liquidated their assets and resolved to the spend their last days traveling the world one last time (Starman vol. 2 #30).

Sandman MV1

Dian Belmont died shortly after their arrival in the Orient, presumably from cancer or some other chronic disease affecting the elderly. Shortly thereafter, Wesley Dodds became aware of a growing mystic threat, a being known as the Dark Lord who would attempt to prevent the arrival of Dr. Fate in the land of the living. Working hastily, he contacted old acquaintance Speed Saunders and arranged for the protection of the 3 infants selected as potential hosts. When Dodds was finally confronted with the Dark Lord in Tibet, he took his own like rather than allow the mage to pry the information on the infants from his mind (JSA Secret Files #1). He was laid to rest alongside Dian at the mystery-man cemetary known as Valhalla (JSA #1).

Earth-12

The Sandman is thought to exist in this timeline based on the memories of the Psycho-Pirate and his full history is unknown (Justice League Adventures #20).

Earth-22

The history of the Sandman of Earth-22 is largely similar to that of Prior Earth-0 during the war years. While much of his career is undocumented, it is known that he survived to advanced old age in the earliest part of the twenty-first century.   A lonely old man of advanced age, he became a parishoner at the church of Norman McCay.  In his last days, his dream prophesied the coming battle between the classic guardians of old and the new, undisciplined super-powered being dominating the earth.  His final words warned McCay that an armageddon was coming, one that he was bound to witness (Kingdom Come LS).

Earth-28

The Sandman existed on this world and was active in the 1940's.  He was killed in a parademon attack along with many of the Justice Society in 1945 ( DC Mech #1)

Earth-40

The Wesley Dodds of this world is a legendary operative known as the Sandman, one of the first and most experienced among this world's mystery men.  He is the first to realize that Kent is a rogue Kryptonian and sound the alarm.  Whether he survived the final confrontation is not clear and his ultimate fate on this world is known.  (JSA: The Unholy Three LS).

Earth-49

The Sandman of this timeline is thought to have origins largely similar to variants in other timelines.  He is active in the early 21st century as a member of the Justice Society but is ultimately killed by a Joker-possessed Green Lantern when the villain obtained the Amulet of Apophis.  (Injustice; Year Zero LS).

Sandman MV2

Earth

Identity

Appearance

Notes

Earth-One

Garrett Sanford

Sandman #1 (1974)

Trapped in a dream dimension, he has helped the Justice League and current fate is unknown.

Earth-Two

Wesley Dodds

Adventure Comics #40

Holotype and Member of the Justice Society of America

Earth-Three

None Known

Earth-Four

None Known

Earth-S

None Known

Earth-X/10

None Known

Earth-0

Wesley Dodds

All-Star Squadron #60

Essentially identical history to Earth-Two version

Garrett Sanford

Infinity Inc #49

Similar to Earth-One, driven to suicide in the Dreaming

Sanderson Hawkins

All-Star Squadron #60

Sidekick of Wes Dodds who becomes the Sandman after his mentor’s death

Hector Hall

All-Star Squadron #24

Hawkman’s son who becomes the Sandman after being murdered by Hastur, dies again and enters the dreaming

Earth-1

None Known

Earth-2

Wesley Dodds

Earth-2 #5

Commander in the World Army

Earth-3

None Known

Earth-4

None Known

Earth-5

None Known

Earth-6

Larry Wilton

Just Imagine: The Sandman #1

An alternative version in the Tangent Universe

Earth-7

None Known

Earth-8

None Known

Earth-9

None Known

Earth-10

None Known

Earth-11

None Known

Earth-12

Wesley Dodds

Justice League Adventures #20

Similar to Earth-Two version.  Final fate unknown.

Earth-13

None Known

Earth-14

None Known

Earth-15

None Known

Earth-16

None Known

Earth-17

None Known

Earth-18

None Known

Earth-19

None Known

Earth-20

None Known

Earth-21

None Known

Earth-22

Wesley Dodds

The Golden Age #1

Similar to Earth-0 version

Sanderson Hawkins

Kingdom Come #2

A merger of the legacies of Wesley Dodds and Garrett Sanderson, believed killed at the Gulag

Earth-23

None Known

Earth-24

None Known

Earth-25

None Known

Earth-26

None Known

Earth-27

None Known

Earth-28

Wesley Dodds

DC Mech #1

Similar to other 1940’s era Sandmen, killed by Parademons

Earth-29

None Known

Earth-30

None Known

Earth-31

None Known

Earth-32

None Known

Earth-33

None Known

Earth-34

None Known

Earth-35

None Known

Earth-36

None Known

Earth-37

None Known

Earth-38

None Known

Earth-39

None Known

Earth-40

Wesley Dodds

JSA: The Unholy Three #2

Adopts the identity when his fiancée is murdered

Earth-41

None Known

Earth-42

None Known

Earth-43

None Known

Earth-44

None Known

Earth-45

None Known

Earth-46

None Known

Earth-47

None Known

Earth-48

None Known

Earth-49

Wesley Dodds

Injustice Year Zero #1

Similar to other 1940’s Sandmen, killed when the Joker obtains the Amulet of Apophis

Earth-50

None Known

Earth-51

None Known

Earth-52

None Known

Earth-55

None Known

Earth-63

None Known