WANTED: Earth-Two's Most Dangerous Super-Villains
Knodar, The Last Criminal
Residence: Usually Mobile
Occupation: Professional Criminal
First Appearance (Golden Age): Green Lantern #28 (October/November 1947)
Born in the 25th century of the Earth-Two
timeline, little is known of the early life of the criminal known as Knodar,
including whether his name is Knodar or if that is a name he created for
himself. By the time he reached
adulthood, Knodar had fully committed himself to a life of crime, an
anachronism in 25th century life where a peaceful, orderly society
had removed all criminal impulses from almost every citizen. For crimes as yet unknown, Knodar had been
sentenced to imprisonment and public display as an oddity and object of ridicule. Knodar’s keeper, a man named Dalmyr, got too
close to Knodar’s cell one evening and the criminal lifted his magitron, a replicator
device that could manufacture anything the holder could imagine. Knodar’s quickly creates a time catapult and
flings himself 500 years into the past, arriving in 1947. He
immediately starts using the magitron to create a variety of futuristic devices
to commit crimes and recruits a gang of henchmen to help him. When
the police summon Green Lantern, the henchmen panic, revealing their fear of
the hero. Knodar uses the magitron to
summon Green Lantern and the henchmen promptly kill him, dumping his body into
the apartment of Alan Scott and Doiby Dickles.
Suprisingly, Alan Scott finds the body but has no recollection that he
himself is Green Lantern.
Finding a spare Green Lantern costume in his closet, Scott
decided to “disguise” himself as Green Lantern to intervene in Knodar’s bank
heist but is quickly captured. Meanwhile,
Dalmyr has used the time catapult to follow Knodar and hails Doiby Dickle’s cab
in pursuit. Seeing Knodar pull ahead,
Dalmyr uses the magitron to place wings on the cab, which he abandons when he
sees a replica of Knodar’s prison fortress in the mountains. Charging in, he is quickly subdued and he and
Green Lantern and bound to giant gears, a death trap to crush them both to
death. As Knodar abandons them to
conduct his next robbery, the Gotham Treasury, Dalmyr urges Alan Scott to
use Green Lantern’s ring, an act that
restores their memory. Making short work
of the gears, Green Lantern and Dalmyr catch up to Knodar and his men at the Treasury and quickly overcome
them. Dalmyr returns to the 25th
century with Knodar and his weaponry in tow (Green Lantern #28).
From this point forward, Knodar became increasing obsessed
with defeating Green Lantern. Within
months (20thcentury time) of his initial encounter, he had once
again appeared in Gotham, this time switching places with Green Lantern and
capturing a hapless Doiby Dickles. When
Dickles answers his question that train robber Jesse James was history’s most
brazen criminal, Knodar resolves to be a greater train bandit. Meanwhile, Green Lantern finds himself with
Rhya, an educator charged with reforming Knodar. After convincing her that he is the real
Green Lantern and not Knodar in disguise, they realize the criminal must once
again be plaguing the 20th century and travel back to 1948 via power
ring. They arrive in time to catch
Knodar robbing a large passenger train but are subdued when Knodar’s uses a
metal controller to swat Green Lantern with a large pipe.
Changing tactics, Green Lantern switches to his civilian
identity and he and Rhya join the next train as passengers. Predictably, Knodar attempts to rob it and
when they rise to thwart him, they are captured and left in a death trap in
which a passing train trips a wire that electrocutes them. As
Knodar heads to the railroad office intending to up Jesse James train heists by
stealing an entire railroad, Green Lantern managed to free himself and takes up
the chase. Cornered in a railway office
where their weapons neutralize each other, Green Lantern subdues Knodar with
simple fisticuffs. With criminal
unconscious, he transports Rhya and her quarry back to the 25th
century (Green Lantern #30).
Within months Knodar was again back in the 20th
century, this time somewhat by accident.
Stealing a centuries-old time machine, he set course for the 23rd
century where he intended to hook up with a notorious female criminal, the
Black-Eyed Bandit. He overshoots his
marks, arrive in the summer of 1948 and in the middle of Gotham’s “Golden
Jubilee” celebration. Mistaking
starlet Ann Hunt for the Black-Eyed Bandit, he drags her along on a crime spree
stealing the prizes set aside for the jubilee.
At his first target, a giant golden key, he is intercepted by Green Lantern. Shocked at the heroes appearance in what he
believe the 23rd century, he is delighted when Ann Hunt inadvertently
subdues the hero with the key.
For his next heist, Knodar and his “accomplice” target the Grand Jubilee Ball, a costume party of Gotham’s elite. Claiming the key theft was a prank, he is invited as a guest of the mayor and unaware that Green Lantern and Doiby are in attendance in disguise, begins to rob the attendees. When Green Lantern reveals himself, a brief scuffle ensues before Knodar escapes to his accomplice in the car below. They drive to a museum where Green Lantern and Doiby are ambushed and subdued. While Knodar gloats over a death trap he has created for them, Ann Hunt slips out and steal his metal control wand and subdues the futuristic crimimal. She then frees Green Lantern, who sends Knodar back to the 25th century. Knodar is returned to his cell, convinced that he has been in the 23rd century the whole time (All-American Comics #100).
Further encounters with Green Lantern have not been
recorded. Knodar’s next documented
appearance was decades later during the Crisis on Infinite Earths. Taking advantage of the carnage, Knodar
travels back to the 20th century and while only a year has passed in
his time, nearly 40 have lapsed in the 20th century. Arriving in Los Angeles, he assembles a gang of
time-displaced gangsters from the 1930’s to begin a series of robberies only to
run afoul of the Star-Spangled Kid and heroine Jonni Thunder. Corraling Knodar on a movie set, they defeat
him by dropping a wooded prop on him that looks like a metal airplane, which
Knodar’s metal controller won’t deflect (Infinity Inc. #23-24).
Whether Knodar had other run-ins on Earth-Two is unrecorded and his ultimate fate is unknown.
Powers and Abilities
Knodar had not inherent abilities but had access to extensive 25th century technology, the most primitive of which was incredibly advanced by 20th century standards. His favored items included a metal-controlling wand and a "magitron", a replicator device that could conjure most anything he could imagine.
Weaknesses and Limitations
Bereft of his advanced technology, Knodar was easily captured. He did not appear to be particularly clever or creative, relying on the fact that his equipment would be vastly more powerful than anything present in past centuries. He was also an incurable kleptomaniac, a significant psychological abberation by 25th century standards.
The Knodar of this timeline is thought to have a largely similar history as his Earth-Two counterpart but this has not been verified. He made an appearance at Roulette's Fight Club as a spectator (JSA #28) and had a brief run-in with Batman and Superman in the late 1990's (Batman and Superman: World's Finest #2).
Green Lantern #28
1st Appearance, vs. Green Lantern
Green Lantern #30
vs. Green Lantern
All-American Comics #100
vs. Green Lantern
vs. Star-Spangled Kid and Jonni Thunder during Crisis
Crisis on Infinite Earth Companion Deluxe Edition #2