Personal DataHenry King. Husband of Merry Pemberton King/Merry Girl of 1,000 Gimmicks. Father of Henry King Jr./Brain Wave Jr. Cousin-in-law of Sylvester Pemberton/Star-Spangled Kid/Skyman.
Residence: Usually Mobile
As he grew older, King's ability to control his powers increased. He improved in both the size and detail of object he could create, the range at which he could create them and the extent to which others perceived them. Eventually, King completed college and medical school, obtaining a degree in psychiatry. Not content to live the life of an ordinary man, Henry King established a nom du crime for himself, the Brain Wave, and set about to amass wealth and power. His first act was to generate thought-constructs to steal enough money for him to engage in research and purchase several bases. He then determined to set himself up a crime lord (Revealed in All-Star Comics #15).
In early 1942, Brain Wave contacted several criminals and offered his services in exchange for loyalty and proceeds from their activities. One of his earliest contacts was Professor Elba, who developed an "insanity serum", the effects of which were actually assisted by the Brain Wave's mental powers. Professor Elba was eventually defeated by the Justice Society without their discovery of his true backer (All-Star Comics #8, revealed in All-Star Squadron #19).
Intrigued by the arrival of costumed interference in Elba's plans, the Brain Wave approached the JSA in his role as psychiatrist Dr. Henry King. Planting a post-hypnotic suggestion in the minds of the heroes, he lured them to the former World's Fair perisphere. There he attached the heroes (minus Green Lantern) and new arrival Wonder Woman to a mental device and bombarded them with images of wartime conflict (derived originally from tales in All-Star Comics #11). Not satisfied with the Justice Society, the Brain Wave baited the All-Star Squadron by using the lights of the World's Fair's trylon tower to send an ultimatum in Morse Code. When the heroes arrived, the Brain Wave insisted they join the JSA in his device or the more familiar heroes would die. Brain Wave's plans were ultimately thwarted by the arrival of the Green Lantern. When pulled into the criminal's nightmare scenario, Green Lantern willed his power ring to destroy what he perceived as the nation of Japan. The use of the full power of his ring elicited a powerful feedback from Brain Wave's machine, destroying it. The Brain Wave retreated to fight another day (All-Star Squadron #19-20).
By 1943, the Brain Wave was again prepared to attack the Justice Society. His second foray occurred quite by happenstance as the individual members stumbled across various operations headed by the Brain Wave. King had contacted several criminals to conduct operations in the home cities of various JSAers. He also took revenge on Edwin Ackerman, his childhood neighbor who had married the woman King had been infatuated with as a youth. Starman thwarted his scheme and actually tracked King down in his office of psychiatry. Lacking evidence, Starman could only watch the criminal rebuke his ideas and leave. As each case was solved by the individual JSAers, they converged on Sharktooth Bay, where King had established an tower base. Meanwhile, Wonder Woman, believing the JSA in dire straits, organized a rescue team of herself, Hawkgirl, Peachy Pet Thunder, Inza Cramer, Doris Lee and Dian Belmont. Disguised as their male counterparts, they assaulted the tower at Sharktooth Bay but were captured by the Brain Wave's projected images of the JSA. The JSA arrived presently en force, rescued the heroines and turned the battle to the Brain Wave, who seemingly plunged to his death (All-Star Comics #15).
Unbeknownst to the departing heroes, the limb of a tree had snagging the falling villain, saving Brain Wave's life. Seeking revenge, Brain Wave invented a shrinking ray and shrank the male JSAers to 8 inches in height. Taking them leisurely back to his tower at Sharktooth Bay, the Brain Wave placed his captives on a shelf while he held a meeting with his lieutenants to plan his next crime wave. Summoning his bird friends, Hawkman liberated the JSA who, still at 8 inches, set out to thwart the crimes planned at the Brain Wave's meeting. As was often the case, Johnny Thunder decided much after the fact that the his Thunderbolt could probably restore the shrunken heroes, and when summoned, the T-bolt did precisely that. The crime wave thwarted, the JSA assembled and moved on the tower at Sharktooth Bay. Prepared for this eventuality, the Brain Wave had mined the road leading to the tower and planned to detonate them as soon as the JSA arrived. The aggressive Thunderbolt, however, moved the mined to the beneath the tower so when King pressed the plunger, it was the tower, not the road which exploded. Presuming the villain dead, the JSA again departed (All-Star Comics #17).
Though probably severely injured, the Brain Wave survived. In the intervening years, he manufactured an identity for himself as Dr. Forest Malone, an expert in dream psychology. In 1946, he solicited the JSA to volunteer in a test of his new dream analyzer. The JSA, as was their habit in that day, agreed and submitted unwittingly to the Brain Wave's device. Instead of a dream analyzer, the device was a dream inducer which instead of recording the JSA dreams, slowly drove each of them mad with the exception of Johnny Thunder. Confronted with his now-dysfunctional team mates and the victorious Brain Wave, Thunder summoned again his magical Thunderbolt to restore his comrades and capture the Brain Wave. This time there was no escape and Henry King got his first taste of jail (All-Star Comics #30).
He didn't remain there long however and in 1947, he joined the newly formed team of super-villains, the Injustice Society of the World. Along with the other villains, Brain Wave was assigned a hero to capture or kill for the group, in King's case, the Green Lantern. Unlike the remaining villains who captured their target, Brain Wave left Green Lantern for dead in a ravine, an act which ultimately led to the rescue of the captured heroes and the villains' defeat. (All-Star #36).
The Brain Wave's activities after the capture of the original Injustice Society remain unknown. After the HUAC hearings of 1951 drove the JSA out of the national spotlight, the Brain Wave apparently returned to his identity as Henry King. At some point, he encountered and seduced Merry Pemberton, a heroine from the late 1940's code-named Merry, the Girl of 1,000 Gimmicks. The two wed and at some point in the late 1950's or early 1960's, produced an heir, Henry King, Jr. Merry Pemberton later died under unrevealed circumstances when the Brain Wave abandoned his family and returned to a live of crime. The Brain Wave had no other children that he was ever aware of (revealed in Infinity Inc. #3, 10).
Over the intervening years, Henry King spent long sentences in high-tech isolation facilities which served as his prison. Lonely throughout his life, the intense isolation required to prevent the criminal from using his telepathy drove him insane and instilled in him an obsession with beauty. He developed a hatred for his own dwarfen frame and began to project an image of male perfection over it that he might appear young and attractive to others. By the mid-1970's, he had amassed enough wealth to build a small space station as a new base. From there he staged a series of catastrophes across the globe in a bid for world domination. Ever seeking companionship, he freed Per Degaton, a former Injustice Society member, from prison to aid him in his conquests. Their activities captured the eventual attention of the Justice Society and in a few days time, Brain Wave and Degaton were again in jail (All-Star Comics #58-60).
King was not imprisoned long however and soon was free to join his Injustice Society colleagues in an assault on the Justice Society. Teamed with the Wizard, he confronted new members Power Girl and the Star-Spangled Kid in Alaska only to be met with a swift defeat (All-Star Comics #66). Enraged, he was free from prison within months with a new plot to send each city inhabited by a JSA member into limbo. In the process he captured Green Lantern and the Flash and did manage to send Keystone City to Limbo before being intercepted by Power Girl. Freeing herself and her colleagues from King's holding cells, Power Girl led the capture of Brain Wave once more (Showcase #99).
Shortly after 1980, the Brain Wave was contacted by the Ultra-Humanite, another long-time foe of the Injustice Society to become a member of a new Secret Society of Super-Villains with other Earth-2 and Earth-1 villains. Each member was assigned to capture a hero in the Ultra-Humanite's plan and the Brain Wave fulfilled his obligation by capturing Johnny Thunder. When the Earth-2 chapter of the Society betrayed the Earth-1 Chapter, the latter villains freed the heroes from their trap in Limbo and all the villains were then imprisoned in that other-dimensional realm (Justice League of America #195-197). In an effort to free themselves, The Brain Wave and the Ultra-Humanite attempted to communicate with the outside world by combining their considerable powers. When the Ultra-Humanite succeeded in contacting a previous version of himself in 1942, he arranged for the escape of his comrades back through time to help him achieve his objectives in the past. When the 1980's heroes, Infinity Inc., followed the villains to the 40's, the Brain Wave ambushed and defeated his father, who abandoned the Humanite's forces and returned to Limbo (All-Star Squadron #26-27, Annual #2).
Shortly thereafter, the Ultra-Humanite was defeated and returned to Limbo. In short order, however, he escaped and launched a new attack against the Justice Society. After capturing several of the more powerful members and exposing them to the river of Koehaha, the heroes became ruthless megalomaniacs. To stop the Ultra-Humanite and rescue the elder heroes, a group of second generation super-heroes of Earth-2 formed a group known as Infinity Inc. Among it's membership was Henry King Jr., son of the aging criminal who took the name Brainwave Jr. In the climactic battle in Limbo, the Ultra-Humanite turned his formidable mental powers against the junior King prompting the elder to intervene and rescue in his son. In the ensuing telepathic struggle, the Ultra-Humanite was severely mentally impaired and the Brain Wave was mortally wounded. As he died, he made a final peace with his son and used his awesome mutant mind to imbue his son with the bulk of his own mental powers. With the effort, the greatest individual foe of the Justice Society expired. (Infinity Inc. #1-10). He was buried in an unknown location. The powers he passed on made Henry King Jr. more powerful than ever but also destabilized his sanity. After a brief spell as a criminal himself (Extreme Justice #16-17), King was incarcerated in a specialized sanitarium paid for by Alan Scott (Green Lantern/Sentinel: Heart of Darkness #1). His ultimate fate remains unknown.
Powers and Abilities: Henry King possessed a broad range of advanced mental powers. Initially, these were primarily limited to the projection of realistic "thought images" but his powers eventually evolved to telepathy, telekinesis and the ability to produce bolts of raw mental force. Most of his powers were passed to his son, Henry King Jr., just prior to his death.
Weaknesses and Limitations: Physically, Henry King represented a sub-standard member of the human species. If cornered, he could be easily overcome by the average human. Psychologically, the Brain Wave was driven primarily by his extreme loneliness, a condition exacerbated by years of solitary confinement in federal penitentiaries.
Golden Age Appearances
All-Star Comics #15
All-Star Comics #17
All-Star Comics #30
All-Star Comics #37
Silver Age Plus Appearances
All-Star Comics #58-60
All-Star Comics #65-66
All-Star Comics Archives #4 - Reprints All-Star Comics #15 and 17
All-Star Comics Archives #7 - Reprints All-Star Comics #30
All-Star Squadron #17 - cameo 1940's
All-Star Squadron #19-20 - 1940's
DC Comics 100-Page Spectacular #DC-17- Reprints All-Star Comics #37
Infinity Inc. #3-10
Justice League of America #195-197
Starman #69 (All-Star #15 re-told)
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